Æsbiorn Balthazarson (ship captain)

Basic Info
Name: Æsbiorn Balthazarson Title: The skirl (Captain) of the Archenon

Role: Warrior

Age: 20

Race: Sea elf

Place of Birth: Somewhere in the forests in a far away land

Gender: Male

Marital Status: Single

Sexual Orientation: Bisexual

Dislikes:

Likes:
 * Burning ships
 * Dishonesty
 * Betrayel
 * Staying on land for a long time
 * Being used by someone else

Coin Purse: 100 silver
 * Sailing the open sea's
 * Helping his clan
 * when it turns out that he was correct
 * when his crew follows his orders and trusts him.

Physical Traits
Eyes: Dark blue

Hair: Blond, smooth and wavey.

Body Type: Slim

Weight: 195 lbs

Height: 6'2"

Skin Tone: Fair

Family
Parents: (deceised) Sea elf father, A Sea elf woman called Alof

Siblings: None

Spouse: None

Children: None

Abilities/ Inventory
Weapons: The Archenon (his specially built ship), The mangler (a heavy crossbow/mortar built on the bow of ship), an atlatl

Skills:

Spells:
 * Seamanship : Being a sea elf of nature, and having been in and around the sea for his entire life,  Æ sbiorn
 * Navigation : having been tutored by his father in the ways of the wind, Æsbiorn is a master at navigating in more ways than one
 * Building : Having constructed his own ship, Æsbiorn has gotten quite good at creating things, be it a small wooden shack, or a balista.
 * Inventing : Always needing new ways of dealing with a problem, his creativity and ingeniuty has allowed him to see some of the more, strange and alternative ways of using everyday materials.
 * Thrower : partly due to his inventiveness, partly due to not always having the needed supplies, Æsbiorn has become a master at using the atlatl, a throwing weapon allowing him to throw all sorts of things. be it spears, sticks or arrows.


 * DROP ANCHOR! : Powerful gusts of wind slam down upon an enemy within 25 ft., unless they are strong enough to withstand its force they are held down and pinned to the floor for a turn.
 * Gust : A quite powerfull thing for a sailor, a useless thing for an iron worker, Æsbiorn is capable of calling a large amount of wind to blow in a direction of his choice within 25 feet. The gust is 25 feet long and 10 feet wide, and will disperse any unprotected flames or gasses. it also causes anyone or thing in it's radius to experience a large amount of wind, for the ship this means that it gains that little bit of extra momentum and speed. While for people it means that they have a difficult time moving through. (2ft. per 1 ft. moved)
 * Mending : a spell which can always come in handy, requiring a couple of minutes to cast, Æsbiorn is capable of mending any break or tear that has happened on his ship.
 * Hold steady! (augment) : When the sea's are out to get you, and the winds are at it's strongest; high morale, speed, and raw strength are required. this spell allows Æsbiorn to, when he needs it most, boost his strength up by 3 and give his ship just that little additional edge on the open seas. Although depending on the length that this ability is active, he may need to rest, maybe for a substantial while

Stats
Grit: Mental determination and strength. Your ability to conquer mental/personal obstacles. Rather is be manipulation through the psyche.

Stamina: Ability to sustain physical/mental effort for prolonged time.

Magic: Abilities and proficiency in your magic of choice.

Speed: At what rate you are able to move or operate, especially in battle?

Strength: How physically strong are you?

Personal Info
Personality: Confident, but accepting of advice. He is friendly to those who have proven themselves usefull, and to those who have gained his trust. He also tends to avoid as much death as possible. If it is needed then so be it, but preferably no deaths on his watch. Especially not on his crew. He tends to be quite cold and straight forward to the people he dislikes, he will also doubt the every word of someone he doesn't like. although he will accept orders from surperiors, if only to shut them up temporarily.

Race Info: Once originating from Freyir, this Clan of elves decided to live in the sea's. making a deal with Aegir, they became the representatives between these two gods. sailing between all oceans, and having the strongest wood available, their ship designs where the strangest things about them. Triangular sails instead of the normal square ones, and a much slimmer build, these ships were build more upon being able to properly use the wind to it's fullest, hopping over the oceans at incredible speeds.

History: Following in the footsteps of his father, Æsbiorn has always been a man of the sea. traveling on and through the sea's from when he was very young, he eventually wanted his own ship, and so he created the Archenon. A quite strange ship in comparison to the normal vessel that is customary to these lands. Built upon the designs of his grandfathers, ÆsbiornOn top of the bow of the Archenon, Æsbiorn and his crew have made a mortar-like heavy crossbow, with the right aim, this heavy weapon is capable of devastating any vessel.

Pre City

Æsbiorn has always traveled the seas, it being one of his most loyal companions. Once in a while he had to restock with fruit and vegetables in harbour city's. Inside one he came to know of a settlement. In need of warriors and traders, and it being hidden away well between mountains, it was a prime place to set up a more permanent base of operations. And it was a perfect place to perfect his craft, and hone his skills. Thus he decided to go explore, do the thing he and his crew do best. Eventually finding the city, and it's many strange inhabitants.