Stats

Chart Info
Depending on what role you choose, you will be given a certain amount of stat points to begin with. Everyone can have the chance to better their abilities while still being fair and realistic to the role. You can divide your stats as you like, but you must have at least one stat in each category.

Please put your stats were is makes sense, for example if you have enhanced strength and you put 1/20 in that stat. Then it doesn't make sense. So just be in tune with what you want your character to have.

We use stats in order to defuse confusion in power scales in spars/wars, etc.

Power Scale
Queen/King: 45 points (Allowed 6 spells)

Earls/War generals: 40 points (5 Spells)

Warrior/Mercenary/Assassin/ Healer: 35 points (4 Spells)

Worker: 30 points (3 Spells)

Slave: 15 points (1 Spell)

You can always gain more points through training or pillaging missions. ranging between 1-2 points per session session.

Stat Chart
Grit: Mental determination and strength. Your ability to conquer mental/personal obstacles. Rather is be manipulation through the psyche.

Stamina: Ability to sustain physical/mental effort for prolonged time.

Magic: Abilities and proficiency in your magic of choice.

Speed: At what rate you are able to move or operate, especially in battle?

Strength: How physically strong are you?

Augments
You might have an ability that temporarily makes your stronger, faster, etc; when you use it. Depending on the ability it can receive temporary points in battle about 3 points. This will be displayed beside the said ability. Each person is only allowed one augment.

Range
These are the range maximums for each rank, this goes for spells and weapons.

King/Queen: 35 feet

Earls/War Generals: 30 feet

Warrior/Mercenary/Assassin/ Healer: 25 feet

Worker: 20 feet

Slave: 15 feet

Race Points
Race points are a specific amount of points that already have to be in specific categories. Everyone has 4 extra race points on top of their role points. how you split the 4 is up to you but must be in the set categories. The races below are the ones currently offered based on the viking lifestyle with fantasy concepts. If you have another race you want to be, a mod or the Leader.

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Demi-gods 4+ (Depends)

Angels 4+ (Grit + Magic)

Dragon-kin 4+ (Magic + Strength)

Faeries 4+ (Magic + Grit)

Ogre 4+ (Strength)

Giant 4+ (Strength + Magic)

Siren 4+ (Stamina + Grit)

Vampire 4+ (Speed + Grit)

Werewolf 4+(Speed + Strength)

Elf 4+ (Stamina + Speed)